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package com.ourgame.tankgame.control.tank;

import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.objects.PhysicsVehicle;

/**
 *
 * @author Lcn
 */
public class TankControl_new extends PhysicsVehicle {

    public TankControl_new(CollisionShape shape, float mass) {
        super(shape, mass);
    }

    private void initTankControl() {
        float stiffness = 120.0f;//200=f1 car
        float compValue = 0.2f; //(lower than damp!)
        float dampValue = 0.3f;
//        final float mass = 400;
    }
}
